The main capability of our studio is high detail 3D modelling of objects based on real or projected parameters. Models are usable in various 3D programs
(3D Studio, Sketchup, Blender...), they can be passed to third parties like interior designers, who use these models when making visualisatons of interiors. When they use
models of real products they directly support sales.
We create low and high detail models, depending on the requirements of the customer. The level of detail depends on the future use of the 3D model. Low detail models
are used for renders with low resolutions and in programs displaying models in real time.
When zoomed in the low detail model has visible sharp edges, what is the result of low count of polygons. But the interactive display of the model in real time is not hardware demanding.
High detail models are used mainly in visualisation programs for renders with resolutions high as 4K and higher, where it is important that the models are detailed without visible edges on
round parts. Their use requires stronger hardware (RAM, CPU, GPU)
The polygon count is so high it creates a impression of a real object and not of a computer model, that is appreciated by architects and designers for visualisations and companies
when presenting a advertising their products.
We are also specialised in high poly to low poly baking, where we transfer details from a high detail model on a low detail model using textures (this method is mainly used
in computer games).
From a high detail model we normally extract textures of colour, reflection and surface (we create textures in various resolutions: 256x256px - 4096x4096px and higher).
Textures are thereafter aplied on a low detail model and create a perfect illusion of a detailed model with low hardware demand for displaying. For other types of models different
textures might be extracted like transparency (glass models), ilumination (models of lights) and so on.